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Bag the Boss

Project type

Live Experiences

Date

2021

Project type

Live experience, Web Design, Game Design

Bag the Boss was a 2022 Silver Winner at the MM&M Awards. The challenge was to engage doctors at one of the largest medical conferences in the country while teaching them about BPDCN, a rare blood cancer that mimics other deadly illnesses.

I led the design and development of all five mini games, ensuring each reflected the medical strategy behind diagnosing a disease of exclusion. Players work through the games to determine which diseases have an “alibi,” ultimately narrowing in on the correct diagnosis. I also oversaw the physical creation of the games, making sure the experience was engaging, intuitive, and educational.

The live activation at ASH (American Society of Hematology) brought the concept to life, turning a complex clinical challenge into a hands-on, interactive experience. Bag the Boss demonstrates how gameplay can make learning about rare diseases both memorable and impactful for health care professionals.

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